Pokémon Legends: Z-A - A Fresh Transformation While Remaining Faithful to Its Origins
I don't recall precisely when the tradition began, however I consistently call all my Pokémon trainers Malfunction.
Whether it's a main series game or a side project like Pokkén Tournament DX along with Pokémon Go — the name never changes. Glitch alternates between male and female avatars, featuring black and purple hair. Occasionally their fashion is flawless, as seen in Pokémon Legends: Z-A, the latest addition in the long-running series (and among the most fashion-focused entries). At other moments they're limited to the assorted school uniform styles from Pokémon Scarlet & Violet. Yet they remain Malfunction.
The Ever-Evolving World of Pokemon Games
Similar to my trainers, the Pokémon games have evolved between installments, with certain superficial, some significant. However at their core, they stay the same; they're consistently Pokémon to the core. Game Freak uncovered a nearly perfect gameplay formula some three decades back, and has only truly attempted to evolve upon it with entries such as Pokémon Legends: Arceus (new era, your avatar is now in danger). Throughout all iteration, the fundamental gameplay loop of capturing and fighting alongside adorable monsters has remained consistent for almost the same duration as I've been alive.
Shaking the Mold in Pokémon Legends: Z-A
Like Arceus before it, featuring lack of arenas and focus on compiling a creature catalog, Pokémon Legends: Z-A brings several deviations to that formula. It's set completely in one place, the French capital-inspired Lumiose Metropolis of Pokémon X & Y, ditching the expansive adventures of previous titles. Pokémon are intended to coexist alongside people, battlers and civilians, in manners we have merely glimpsed previously.
Even more radical is Z-A's real-time battle system. It's here the franchise's almost ideal gameplay loop undergoes its most significant evolution yet, replacing deliberate turn-based bouts for more frenetic action. And it is immensely fun, despite I find myself ready for a new traditional entry. Although these alterations to the traditional Pokemon recipe seem like they form an entirely fresh experience, Pokémon Legends: Z-A is as familiar as any other Pokémon title.
The Heart of the Adventure: The Z-A Championship
Upon initially reaching at Lumiose Metropolis, any intentions your custom avatar had as a tourist are discarded; you're promptly enlisted by Taunie (for male avatars; Urbain if female) to join their squad of trainers. You receive one of her Pokémon as your first partner and you're dispatched to participate in the Z-A Championship.
The Championship serves as the centerpiece of Pokémon Legends: Z-A. It's similar to the classic "arena symbols to final challenge" advancement from earlier titles. But here, you fight several opponents to earn the chance to participate in an advancement bout. Win and you will be elevated to a higher tier, with the ultimate goal of achieving rank A.
Real-Time Combat: An Innovative Frontier
Trainer battles take place at night, and sneaking around the designated battle zones is very enjoyable. I'm constantly trying to surprise an opponent and launch a free attack, since all actions occur instantaneously. Moves function with cooldown timers, meaning you and your opponent may occasionally strike simultaneously concurrently (and defeat each other simultaneously). It's much to adjust to at first. Even after playing for nearly 30 hours, I still feel like there's plenty to learn regarding employing my creatures' attacks in ways that work together synergistically. Placement also plays a significant part during combat as your Pokémon will trail behind you or move to designated spots to perform attacks (certain ones are distant, while others must be in close proximity).
The live combat makes battles progress so quickly that I find myself sometimes cycling of attacks in identical patterns, even when this amounts to a suboptimal strategy. There's no time to breathe in Z-A, and plenty of chances to get overwhelmed. Pokémon battles rely on feedback post-move execution, and that information remains visible on screen in Z-A, but whips by quickly. Occasionally, you can't even read it because taking your eyes off your adversary will result in certain doom.
Exploring Lumiose Metropolis
Away from combat, you will traverse Lumiose City. It's relatively small, although tightly filled. Deep into the game, I'm still discovering new shops and rooftops to explore. It is also full of charm, and perfectly captures the concept of creatures and humans coexisting. Pidgey inhabit its pathways, flying away when you get near similar to actual city birds getting in my way when walking in New York City. The monkey trio joyfully cling on streetlights, and bug-Pokémon such as Kakuna attach themselves to trees.
A focus on city living is a new direction for Pokémon, and a positive change. Nonetheless, exploring Lumiose becomes rote over time. You may stumble upon a passage you haven't been to, but it feels identical. The architecture is devoid of personality, and most rooftops and sewer paths offer little variety. Although I never visited the French capital, the inspiration for the city, I've lived in NYC for nearly a decade. It's a metropolis where no two blocks are the same, and all are vibrant with differences that provide character. Lumiose City lacks that quality. It features tan buildings with blue or red roofs and flatly rendered terraces.
Where Lumiose City Truly Shines
Where the city really shines, oddly enough, is inside buildings. I adored the way creature fights within Sword and Shield occur in football-like stadiums, providing them real weight and importance. On the flipside, battles in Scarlet & Violet happen on a court with two random people observing. It's very disappointing. Z-A strikes a middle ground between the two. You'll battle in restaurants with diners observing as they dine. A fancy battle society will extend an invitation to a tournament, and you'll battle in its rooftop arena with a chandelier (not Chandelure) suspended overhead. My favorite location is the elegantly decorated base of a certain faction with atmospheric illumination and purple partitions. Several distinct combat settings overflow with personality missing in the larger city in general.
The Familiarity of Routine
Throughout the Championship, as well as quelling rogue powered-up creatures and filling the Pokédex, there is an unavoidable sense that, {"I